DMG_FIX( ( 50 * ( (src_sd)? pc_checkskill(src_sd,SO_STRIKING): 1 ) + 50 * skill_lv) * status_get_lv(src) / 100, 100 );
 MATK_FIX( ( 50 * ( (sd)? pc_checkskill(sd,SA_LIGHTNINGLOADER): 1 ) + status_get_int(bl) * skill_lv) * status_get_lv(bl) / 100, 100 );
 wd.damage = wd.damage - (t_def1 + t_def2);
 MATK_FIX( ( 50  * ( SA_LIGHTNINGLOADER )  + status_get_int(bl) * skill_lv ) * status_get_lv(bl) / 100, 100 );	//VS
 MATK_FIX( ( 200 * ( SA_FROSTWEAPON     )  + status_get_int(bl) * skill_lv ) * status_get_lv(bl) / 100, 100 );	//DD
 MATK_FIX( ( 70  *                skill_lv + status_get_int(bl) * 3 ) *        status_get_lv(bl) / 100, 100 );	//PW



 Int	153	135	18				



 PW	1213.5						
 PW*7	8494.5						

 CK 1hit	40*SLv			200					*max32hit
 CK32hit	40*SLv*32		6400					

 					SLv					
 ES/HD		MATK*100%*SLv(hit)	100	200	300	400	500