DMG_FIX( ( 50 * ( (src_sd)? pc_checkskill(src_sd,SO_STRIKING): 1 ) + 50 * skill_lv) * status_get_lv(src) / 100, 100 ); MATK_FIX( ( 50 * ( (sd)? pc_checkskill(sd,SA_LIGHTNINGLOADER): 1 ) + status_get_int(bl) * skill_lv) * status_get_lv(bl) / 100, 100 ); wd.damage = wd.damage - (t_def1 + t_def2); MATK_FIX( ( 50 * ( SA_LIGHTNINGLOADER ) + status_get_int(bl) * skill_lv ) * status_get_lv(bl) / 100, 100 ); //VS MATK_FIX( ( 200 * ( SA_FROSTWEAPON ) + status_get_int(bl) * skill_lv ) * status_get_lv(bl) / 100, 100 ); //DD MATK_FIX( ( 70 * skill_lv + status_get_int(bl) * 3 ) * status_get_lv(bl) / 100, 100 ); //PW Int 153 135 18 PW 1213.5 PW*7 8494.5 CK 1hit 40*SLv 200 *max32hit CK32hit 40*SLv*32 6400 SLv ES/HD MATK*100%*SLv(hit) 100 200 300 400 500